Pull
The offense begins to recognize the zone
2 shades flick but goal is to deny all up filed passes. Side to side passes are perfectly okay.
The disc is swung. The trap is now set. 2, 5, & 3 form a mini 3 man cup forcing a flick huck. 6 is down field denying force side cuts. 1 denies the dump by forcing him to cut up field. this zone, theoretically, can only be beaten by a hammer so let's assume a hammer is thrown to the far handler.
As you can see, the wings have to be the most athletic players on the field because they have to cover the most ground when a throw goes up. The cup must stay as a unit when chasing the disc as to prevent across field passes. When the disc is in the center of the field, a regular clam is played.