Step by step 3 steps
  1. Step 1

    Set up the zone: D1. Mark: Don't let off break throws to O1 D2. Top: Don't let off upfield skinny breaks between D1 and D2 D3. Swing: Don't let off upfield throws between D2 and D3, but cover as much space as possible D4, D5, D6. Secondary: Cover the under's of the secondary and knock down hammers. D4 in particular needs to put pressure on swings to O3 without compromising his zone. D5 should call out poppers to the cup. D7. Deep Deep: Don't let anyone catch a huck behind you. Help out D4, D5, D6 with eyes from behind.

    O1O2O3O4O5O6O7D1D2D3D4D5D6D7
  2. Step 2

    If they swing it to the sideline… D1, D2, D3 shift as a group until D1 sets the mark and calls TRAP. D1. Mark: Mark behind the thrower to take away the dump to D2. D2. Top: Cut off all throws between D1 and D2, especially to O2 and O1. D3. Swing: Cut off as many upfield throws as possible while not letting anything between D2 and D3. D4. Wing: Cut off incuts to the D4 zone (especially from O6 and O7) D5, D6, D7: Same as before. Knock down hucks and floaty throws. Call out poppers.

    O1O2O3O4O5O6O7D1D2D3D4D5D6D7
  3. Step 3

    If they can get the disk to the break side, everything is essentially the same as 2. IMPORTANT: The force doesn't change to backhand unless D1 calls a TRAP.

    O1O2O3O4O5O6O7D1D2D3D4D5D6D7