As a general rule, the 'more active' cutters are the two closest to the disc i.e. when the disc is with 1 --> it'll be 4 and 5, when it is 2 --> 5 and 6, and 3 --> 6 and 7.
When the disc is in the middle of the field, both 4 and 7 are deep options, while 5 and 6 are under options.
As a general rule, the generating cycle is wings into the deep space and then under through the middle.
Continue cycling through.
Reset with disc on the side.
Cycle is opposite; 6 deep, 7 across...
...then 6 under. This gives the thrower quite a few options.