Generic Example but most ho stacks will have 2-3 people, I just use to 2 for simplicity but this works for 3 aswell
Player 2 (blue) falls back
This will most likely cause Player 2 (red) to do smt like this
Player 2 (blue) pushes up
This is what we want, pushing the disc to the sideline closes their options but we can take it a step further. THIS NEXT STEP IS FOR TEAMS THAT DON'T PLAY DEEP OR CAN'T HUCK
Player 2 (blue) poaches back basically cutting all inside cuts from red, Player 1 (blue) moves over and prevents the swing. This creates a trap where the inside cut, upline, and swing is blocked. Effectively causing them to have to throw a huck or get one of the cutters to reset
Inside Cut and Upline Blocked
Swing Blocked