Step by step 9 steps
  1. Step 1

    Base, note depth created by handler 2 gives us an option at all times. Also makes space defender 3 choose between handler or cutter 4.

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  2. Step 2

    If defender 3 comes down, it's game over and we jailbreak.

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  3. Step 3

    Point of off sideline plays vs junk is always having an option. Handler 2 will not do much except provide depth and create the 2-on-1, if his defender leaves him HE is now the active.

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  4. Step 4

    Always in motion, rest is freeplay. If we get on sideline it's base junk with depth again, if middle it's middle junk flow.

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  5. Step 5

    No need for thrower to move after throwing, always there for reset motion.

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  6. Step 6

    Bye bye

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  7. Step 7

    Oh they want to leave the guy back?

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  8. Step 8

    You get it

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  9. Step 9
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