Base, note depth created by handler 2 gives us an option at all times. Also makes space defender 3 choose between handler or cutter 4.
If defender 3 comes down, it's game over and we jailbreak.
Point of off sideline plays vs junk is always having an option. Handler 2 will not do much except provide depth and create the 2-on-1, if his defender leaves him HE is now the active.
Always in motion, rest is freeplay. If we get on sideline it's base junk with depth again, if middle it's middle junk flow.
No need for thrower to move after throwing, always there for reset motion.
Bye bye
Oh they want to leave the guy back?
You get it