Step by step 9 steps
  1. Step 1

    Initial ho stack set up against person defence when the disc is static on the breakside sideline (often after a turnover, ob or delay to the play). (us in blue, opposition in red, shooting up the page). Nearside dump (2) stands 45 degrees behind the handler (1) and far side dump (3) stands in line. *Notes; * This scenario is only really necessary on the breakside sideline as the initial cut made by the wing is very hard to hit and often redundant - on the open side sideline, the wing cut is easier to hit with an upline throw. * Drawn as force flick. For force backhand, everything is mirrored. * When forcing on the breakside sideline, the force typically does a front force to take away more of the field.

    12345671234567
  2. Step 2

    *REGARDLESS OF THE FORCE, WINGS ALWAYS CUT UNDER, NEARSIDE MID ALWAYS CUTS DEEP* Immediately after play starts, the nearside wing (4) cuts under and the nearside mid (5) cuts straight deep to initiate a diamond pattern. The space created by the nearside mid (5)cutting deep allows for the far side mid (6) to quickly cut towards the handler (1) for an easy centering pass. This needs to be IMMEDIATE as priority of this space should be given to the diamond cutting pattern created by the nearside wing (4) and nearside mid (5). Meanwhile; * The far side wing (7) should piston to keep their defender occupied and stretch the width of the pitch while also looking for a potential pass (likely to be as a cross field hammer).

    12345671234567
  3. Step 3

    If nobody gets the disc; The far side mid (6) should IMEDIATELY and QUICKLY retreat back to their position in the far side middle. The nearside wing (4) should cut straight across to the open side to look for an easy upline pass and the nearside mid (5) should continue their cut straight deep. Meanwhile, the far side wing (7) should continue to piston to keep their defenders occupied and stretch the width of the pitch while also looking for a potential pass (likely to be as a cross field hammer).

    12345671234567
  4. Step 4

    If nobody still gets the disc; The nearside wing (4), now in the nearside middle position, should cut straight deep and the nearside mid (5) should slash diagonally under towards the wing to look for a mid to deep range pass to their under cut. Meanwhile, the far side mid (6) and the far side wing (7) should piston to keep their defenders occupied and stretch the width of the pitch while also looking for a potential pass (likely to be as a cross field hammer).

    12345671234567
  5. Step 5

    If nobody still gets the disc, repeat the diamond; The nearside wing (4), now in the nearside middle position, should continue their cut straight deep to look for a deep pass and the nearside mid (5), now on the nearside wing, should cut under to look for and under pass. Meanwhile, the far side mid (6) and the far side wing (7) should continue to piston to keep their defenders occupied and stretch the width of the pitch while also looking for a potential pass (likely to be as a cross field hammer).

    12345671234567
  6. Step 6

    If nobody still gets the disc, complete the diamond again; The nearside wing (4), now in the nearside middle position, should continue their cut straight deep to look for a deep pass and the nearside mid (5), now on the nearside wing, should cut straight across to the open side to look for an easy upline pass. Meanwhile, the far side mid (6) and the far side wing (7) should continue to piston to keep their defenders occupied and stretch the width of the pitch while also looking for a potential pass (likely to be as a cross field hammer).

    12345671234567
  7. Step 7

    Repeat the diamonds until stall 2 when the handlers should turn to engage their dumps for a handler reset. *Note: it's likely that there may only be time to run the diamond pattern once (most likely even less than once) or that the cutters will be mid diamond cut before the handler reset happens.

    12345671234567
  8. Step 8

    At approximately stall 2, the handler (or cutter in possession of the disc) should turn to engage their dumps for a handler reset. This is a signal for ALL cutters to cut straight deep fast to clear space of the handlers and for the dumps to make their dump cuts; * The nearside dump (2) should make either an upline cut in front of the handler (3) for an oi around break throw or a straight downfield cut for an io when engaged. * The far side dump (1) should make a delayed straight cut towards the handler (3) for an easy around centering throw into space when engaged and, if they don't get that pass, copy what the nearside dump (2) did by continuing their run into an upline cut or downfield cut. *Note: if the initial nearside dump (2) doesn't get the pass after making their dump cut, it is very important that they clear the space by running straight across the pitch in the direction of the far sideline before getting back into position to clear the space for the second dump (1) to make their cut.

    12345671234567
  9. Step 9
    12345671234567