Step by step 29 steps
  1. Step 1

    one / "P" / potato - out of a centered vert stack

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  2. Step 2

    one will walk their defender to the open side.

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  3. Step 3

    one bursts hard to the break side and gets the disc.

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  4. Step 4

    one throws to cut from five.

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  5. Step 5

    five looks for continuations.

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  6. Step 6

    two / "L" / lumberjack - out a centered vert stack

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  7. Step 7

    one and five initiate cuts. one cuts to break side and five sets up open side cut. the one is viable here if very open.

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  8. Step 8

    ideally, we hit the five as they come under open side. four sets up their cut.

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  9. Step 9

    one continues deep. four comes under. both options are viable.

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  10. Step 10

    continuation example.

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  11. Step 11

    three / "A" / Aries - out of a vert starting on a sideline (either)

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  12. Step 12

    the reset must go get the disc in the backfield.

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  13. Step 13

    the initial handler makes an isolation cut to other sideline. it can be a flat cut or a set up cut.

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  14. Step 14

    four / "C" / candy - out of a centered vert stack

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  15. Step 15

    the five initiates by making a short cut in.

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  16. Step 16

    the four will make a cut to the opposite side.

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  17. Step 17

    the goal is to get the deep defenders committed on the option.

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  18. Step 18

    our goal is to hit the three going deep.

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  19. Step 19

    five / "E" / egg - out of vert starting on sideline (either)

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  20. Step 20

    reset goes upline. one comes fill.

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  21. Step 21

    six / "S" / sausage - out of vert starting on sideline (either)

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  22. Step 22

    this is a reset iso. the fill will NOT get involved. the reset must get the disc.

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  23. Step 23

    example continued.

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  24. Step 24

    seven / "M" / moses - out of a centered vert stack, especially in the endzone

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  25. Step 25

    one picks a direction to go.

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  26. Step 26

    two mirrors that direction and both players clear wide.

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  27. Step 27

    the three sets up their cut, maybe by taking a hard step break side. they are iso'd.

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  28. Step 28

    the iso'd three does what they need to get the disc.

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  29. Step 29
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