Step by step 8 steps
  1. Step 1

    WAFFLE HOUSE junk set (for use in headwinds/rain): (1) - mark forces at a "2" position, stopping insides and upfield arounds. (2)- sits in the upline space, takes away space and covers anyone who enters their area, but does not follow into the backfield. (3)- takes away swings. (4-6) - wall, sets up and plays person D on anyone who enters their area. Looks for work if left alone, within reason. Flow "around" 2's positioning to maximize efficiency. (7) - true deep deep. Covers deep shots, eats up over the tops.

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  2. Step 2

    Example of how the defense could flow with cutters active

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  3. Step 3

    some movement. Note how at the sideline, #2 leaves the sideline defense to #6 and prioritizes stopping the inside looks. Meanwhile, #3 takes away the 1st swing, while #4 can cheat down a bit and if they attempt the big swing, can make a play on it, leaving the deep-deep to cover anything they abandon.

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  4. Step 4

    Unusual scenario: if the disc somehow gets swung to the opposite sideline, the "swing" defender (#3) will mark them while the "mark" and "upline" (#1, #2) sit upfield like a cup until the disc moves back across the field.

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  5. Step 5

    Next look: SUFFERING (for use in strong crosswinds) (1) - hard no around mark. (2) - sits heavy on the inside throw, works together with #1 to take away swings. High left hand for scoobers, low right hand for insides. (3) - leaves gap between #2 and #3. Crash coverage. High hands, look big. (4) - mid deep sits in gap of 2 and 3, covers poppers and gaps, baits floaty throws and inside breaks to get blocks. (5) - has freedom to roam around, but needs to communicate with the deep. Can take away swings or the hammer look, depending on wind. (6) - takes away the sideline and continuation throws after the cup gets broken. (7) - true deep

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  6. Step 6

    Adding offense to the mix. The cup has a lot of freedom to flow around and react to the cutters near them, provided they don't give up their primary responsibilities - preventing big swings, and being big/intimidating to the thrower. #3 should try to stop crashes, but if they can tell they won't have time to stop one, just let it happen and move to the next throw.

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  7. Step 7

    Adding in some movement to illustrate responsibilities.

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  8. Step 8
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