WAFFLE HOUSE junk set (for use in headwinds/rain): (1) - mark forces at a "2" position, stopping insides and upfield arounds. (2)- sits in the upline space, takes away space and covers anyone who enters their area, but does not follow into the backfield. (3)- takes away swings. (4-6) - wall, sets up and plays person D on anyone who enters their area. Looks for work if left alone, within reason. Flow "around" 2's positioning to maximize efficiency. (7) - true deep deep. Covers deep shots, eats up over the tops.
Example of how the defense could flow with cutters active
some movement. Note how at the sideline, #2 leaves the sideline defense to #6 and prioritizes stopping the inside looks. Meanwhile, #3 takes away the 1st swing, while #4 can cheat down a bit and if they attempt the big swing, can make a play on it, leaving the deep-deep to cover anything they abandon.
Unusual scenario: if the disc somehow gets swung to the opposite sideline, the "swing" defender (#3) will mark them while the "mark" and "upline" (#1, #2) sit upfield like a cup until the disc moves back across the field.
Next look: SUFFERING (for use in strong crosswinds) (1) - hard no around mark. (2) - sits heavy on the inside throw, works together with #1 to take away swings. High left hand for scoobers, low right hand for insides. (3) - leaves gap between #2 and #3. Crash coverage. High hands, look big. (4) - mid deep sits in gap of 2 and 3, covers poppers and gaps, baits floaty throws and inside breaks to get blocks. (5) - has freedom to roam around, but needs to communicate with the deep. Can take away swings or the hammer look, depending on wind. (6) - takes away the sideline and continuation throws after the cup gets broken. (7) - true deep
Adding offense to the mix. The cup has a lot of freedom to flow around and react to the cutters near them, provided they don't give up their primary responsibilities - preventing big swings, and being big/intimidating to the thrower. #3 should try to stop crashes, but if they can tell they won't have time to stop one, just let it happen and move to the next throw.
Adding in some movement to illustrate responsibilities.