Standard set-up, play might start through a triangle movement, a swing to number 2, or if the opportunity is there straight to the hat in the middle. I've shown the hat in the middle simplicity.
Now if the new thrower doesn't throw the return pass because there's someone open in front of them (remember the Hex decision diagram), then having set structures for where people go becomes considerably more difficult because there's so many possibilities. If we stick to the dribbling theme, it makes things a little easier. Here the hat catches the disc and passes to the other back doing a dishy cut.
Because the disc is not really that close to the sideline, the wing shape point can just move to towards the side to maintain shape.
and if they keep give-going it's the same as previously demonstrated. If the disc now moves to either deep shape points, a substantial rotation needs occur, and depending on the speed of the dribble, this may be unrealistic. If the disc is close to the sideline, nearly all the players should look to rotate around the infield space.
Like this. It's worth noting that this particular example is unlikely, it's more likely that we would score before everyone would be able to get into this shape.
However when this could occur is if we had a dribble that went to one of the deeps, but then for some reason flow stopped. It would then be imperative to get into our shape, which is why everyone needs to hustle anyway, even if we do end up scoring before shape is regained. in addition to that, the faster we move into shape, the more likely flow will continue and options are open for a score anyway.
same thing happening on the other side...
etc, etc.