Step by step 8 steps
  1. Step 1

    Initial Contain Setup ~1-Flat Mark slightly to the nearest sideline. ~2&3 - guarding the Lane of the Thrower, not responding to cutters. ~4 - Watch the motion inside the Diamond and take any cutter crashing through the diamond ~5 & 6 - Guarding the largest threat in their zone; they are guarding a person not a Zone. ~7- Playing the Deep Space.

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  2. Step 2

    Playing the Down field Cutters not Space ~7- Picks up B6 as they Cut Deep ~4- Pickups B2 as they cut through the Diamond ~5&6 - attach to the Down Field Cutters B1 and B7

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  3. Step 3

    As Down field Cutters clear and cut Downfield defense adjusts ~4- Drops back to the Top of Diamond ~6 - Switch coverage to B2 as the space throw is the bigger threat ~5- Switches to the in-cut from B6 ~7 - Switches to B1 as they start their down field Cut.

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  4. Step 4

    As the disc swings to a side line we spring the Trap; force a deep throw. ~1- Take the Mark and force an upfield throw with a strong no-Around Mark ~2 Takes the side Break Throw Lane ~4 -Takes just up from 2; but give a deep lane for the Huck. ~3 Takes the Next Up-field Reset B4; forces B4 in the Negative Yard space.

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  5. Step 5

    Force Reset to wrap behind and take way inside lane throws ~3 - Moves to the next continuation Reset for positive yards ~5 - Moves to take away any cuts into the Throwing Lane ~6 - Moves toward the centerfield and takes the next biggest threat B7 ~This leave a hammer or blade over the top to B2; This is the throw we want to force them into

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  6. Step 6

    As Dump Reset Happens the Trap moved down; everyone adjusts. ~1 - Moved to Mark B4 ~2 & 4- Maintain the Cup position and shift toward B4 ~5 - Move to the prior throw to take away give and goes. ~6 Moves to threaten both B6 and B7

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  7. Step 7

    As Disc is recentered we drop to Contain and slow them down again. ~3 - Stops continuation the the far sideline and then slides into their spot guarding the Lane. ~1 - Moves back to a Flat Mark ~2 covers the Lane of the Throws ~4 - Drops to fill the top of Diamond ~6- Sprints to cover the opposite side of the field and takes B2. ~5- Drops to cover the down field space and covers B6 an threatens B7

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  8. Step 8
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