Red is on D. Blue is on O. 1, 2, and 3 are the front wall. 4, 5, and 6 are the second wall. 7 is deep
Pull goes up and 1, 2, and 3 are running down to immediately discourage break throws
Zone is set
Disc swings to 2 and trap is set
Uh oh! They get a break off. 3 drops off to make sure they can't advance it any further. 2 swoops then sets a no-around mark again.
The zone recovers
Uh oh! A scoober goes up to the break side. Everyone shifts to prevent the next throw.
The zone recovers. Notice how 6 got to the break side to help