The disc starts trapped on the sideline. The player with the disc can call out the play, whatever codename you want to give it is fine. For this example, lets call it "Center Space".
When the disc is put into play, the CENTER CUTTER ON THE FAR SIDE OF THE FIELD makes a sharp cut to the sideline. At the same time, the center handler makes a setup movement for a dump cut
The center handler completes the dump cut, receiving the disc in the backfield.
At the same time, the cutter re-cuts to the space in the center of the horizontal stack. Even though this is a horizontal cut (which is not an effective style of cutting), the available space is open enough to make the cut more effective.
From this position, all sorts of deep cuts, out-and-in cuts, or handler resets are available.
ALTERNATE MOVEMENT: The extra center cutter can make a quick in cut to the open space (note that it is on the break side).
If the disc is not advanced beyond the center of the stack, a simple reset can be made in order to center the disc with a handler, which is the basic goal of this play.