Step by step 15 steps
  1. Step 1

    As the disc moves down the field, there's less space to work with. This means that what is effective from midfield will not be as effective when the disc is right on the endline. Zone defenses often switch to man at this point. Whatever the reason, this is how we react.

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  2. Step 2

    This format is called a T stack and it's basically the same thing as a vert stack. However, there are 3 handlers. In a ho-stack or zone, the three handlers back are just the three that started back, whereas in a vert someone needs to drop back.

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  3. Step 3

    This is a cone cut. If this were to happen in the middle of the field it wouldn't be good, because the player catching the disc would now be clogging the lane and if he didn't get the disc it would take too long to clear. Here, however, the play is done when the disc is caught so it's fine.

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  4. Step 4

    The cone cut will get looked off about halfway through the cut, so if you try to make one, there's no need to run it out completely.

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  5. Step 5

    Here player 7 gets looked off..

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  6. Step 6

    So they clear and let player 6 make a cone cut. The throw is floaty enough that player 6 can run onto it.

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  7. Step 7

    Which then gets rewarded. Pretty simple, right?

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  8. Step 8

    Another play is an iso. An iso is simply a planned cut from a random spot in the stack or a handler position. The player with the disc calls out a name that his cutter should recognize. For example, if I was to call an iso for Julian I would say something like "Iso Wisconsin" because he's clearly the only one from that area.

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  9. Step 9

    Let's say that Julian is player 4. When the play is called, he cuts and everyone else stays where they are. He can now do whatever he wants to try and beat his defender.

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  10. Step 10

    An Iso is the play we'll call most frequently during the middle of a game or from a foul call. There are a few other plays that we run off a timeout, however.

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  11. Step 11

    The red sea or "abbey" play is pretty effective. The stack lines up in the middle of the field. When the play happens, player 4 cuts to the open side and player 7 cuts to the breakside.

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  12. Step 12

    As this happens, player 5 cuts right down the middle into the space that the other 2 players just created: like so!

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  13. Step 13

    Another play that may be called from a timeout is the flood. Everyone stacks up, and then when the disc is tapped in 3 people cut to the breakside while one person cuts openside.

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  14. Step 14

    This gives one player an entire side of the field to work with to get open.

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  15. Step 15

    Cutting straight out and then back to the disc is very effective here.

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