1 on the mark; 2 and 3 are on the flaps; 4 is middle; 5 and 6 are wings; 7 is deepest
Set up regardless of opposition set up; goal of the zone is to force throws to the sideline and then trap; when in the middle it is critical that they are not able to throw through the middle;
Set up once thrown to the sideline; notice 1 and 2 remain in the cup but 3 drops back to mark the handler space to force a throw to the far side; 4 is stopping the middle; 5 is stopping the sideline shot under and 7 is stopping the sideline shot deep; 6 is covering the rest of the field
If it breaks through; it is about containing the next shot before collapsing in
Reset the zone
Another example; allow the sideways pass (assume disc came from middle of field; if overhead; 6 should contest for a block) but always protect the middle so they can't throw through
Another example (allow sideways pass to 4)