Start with 2 handlers back and 5 players in the stack.
The dump (#2) makes an upline cut and receives the disc near the front cone).
The initial handler (#1) cuts upline near parallel or slightly past the initial dump handler (#2). At the same time, the front of the stack (#3) is preparing to cut alongside them. They can either make a fake upline (as shown) or they can just be prepared to time their cut without a fake).
#2 fakes an upline pass and then looks to throw to the outside back to #1 on a backline/backwards cut. Be sure this cut gives #2 open space to throw to. #3 is shadowing #1's cut but moving further toward the other side of the field. The stack shifts forward to fill in the space once #3 is clear.
#2 retreats to the back of the stack to get back in line. As #1 throws or prepares to throw to #3, the front of the stack (#4) prepares to make a cut by faking to the opposite side as #3 (as shown) OR they can time a cut without a fake.
#1 throws to #3. As the pass from #1 to #3 is being caught, #4 should be timing their cut (with or without the fake) so that they can catch the pass from #3 in stride near the cone.
#1 completes the pass and retreats to the back of the stack as the stack is shifting forward and #4 catches the disc.
Second verse. Same as the first...except the other side and a different throw. #3 cuts upline, #4 fakes to them to call off the cut, #5 prepares to shadow #3's cut. I ran out of useable steps, so just recognize it's the same kind of cutting as the first go-through. #3 and #5 will cut backline. #4 with throw around to space to #3 and then #3 will throw to #5.