Drill starts when player decides to cut. ONLY ONE FAKE ALLOWED. No constant juking or stutter-steps. Preferably cut to the break-side when cutting under.
If the disc is thrown, attack it. Arms out straight. Can't afford to let your marker layout through you while you're trying to pancake it. Defense, trying and stop your marker from cutting under with your body; by getting into a good position. If the thrower looks you off, go deep.
If it's hucked, it basically turns into huck-and-read. Both players use your bodies to gain position.
Drill revolves as shown.