Step by step 15 steps
  1. Step 1

    Setting up in the center of the field, H1's first look will be to the 1 in the stack to make a move to get open.

    H1H2O3O4O5O6O7D1D2D3D4D5D6D7
  2. Step 2

    There are several ways this cut can develope. In this example the cut goes break side.

    H1H2O3O4O5O6O7D1D2D3D4D5D6D7
  3. Step 3

    If the 1 is not able to get open, H1 will turn towards H2 while the cutter cycles back into the 2 or 3 spot.

    H1H2O3O4O5O6O7D1D2D3D4D5D6D7
  4. Step 4

    H2 will look for either a cake or upline cut.

    H1H2O3O4O5O6O7D1D2D3D4D5D6D7
  5. Step 5

    If the throw is upline, H1 will immediately look for a strike cut.

    H1H2O3O4O5O6O7D1D2D3D4D5D6D7
  6. Step 6

    If the throw is a cake cut. . .

    H1H2O3O4O5O6O7D1D2D3D4D5D6D7
  7. Step 7

    The 5 in the stack will see the cut developing, and will make a cut from the back of the stack. It will be important that they shape the cut in a way that doesn't cause a pick.

    H1H2O3O4O5O6O7D1D2D3D4D5D6D7
  8. Step 8
    H1H2O3O4O5O6O7D1D2D3D4D5D6D7
  9. Step 9

    If a handler doesn't get open on a strike cut, they can execute a 7 Cut, immediately moving horizontally along the endzone line.

    H1H2O3O4O5O6O7D1D2D3D4D5D6D7
  10. Step 10
    H1H2O3O4O5O6O7D1D2D3D4D5D6D7
  11. Step 11
    H1H2O3O4O5O6O7D1D2D3D4D5D6D7
  12. Step 12

    If the handler fails to get the disc, they clear to the center of the stack and the first of the stack moves to become a handler.

    H1H2O3O4O5O6O7D1D2D3D4D5D6D7
  13. Step 13
    H1H2O3O4O5O6O7D1D2D3D4D5D6D7
  14. Step 14
    H1H2O3O4O5O6O7D1D2D3D4D5D6D7
  15. Step 15
    H1H2O3O4O5O6O7D1D2D3D4D5D6D7