Basic initial set up with the disc in the middle of the field. Depending on wind will determine which force we initially shade towards. Red is D, Blue is O
When the disc is on a sideline. We trap that sideline and in this instance D4 marks O2 such that a throw back to the middle of the field is hard or v difficult. If the opposing team wants to throw straight back, then we will happily let them do that. D4's job is to stop easy reset throws to O2, but more importantly to not let off the next throw to O3. If a team is on a sideline we want them to stay there
If the throw goes off to O2, then D4's job is to cut off the next throw (typically O3) and the cup adjusts/catches up, still trapping towards the sideline, as the disc has not yet crossed half field. NOTE: sneaky teams will send a popper (aka O6) to work in tandem with O3 to split D4. If so, D4 should prioritize taking away the player who will gain the most yards, unless D1 is fast enough to help cover the popper.
If the disc in on the flick side, we trap that sideline, too. Note that D1 and D3 have the same role as the backahdn trap side (D1 marks and D3 is large and spaces/plays off of D1). The jobs of D4 and D2 are now flipped. Now D4 is in the cup and D2 guards the easy reset to the middle
The goal of this defense is to force handlers to make long, difficult throws in order to beat us, which our wings should be able to make good plays on. Also, note that spacing is hard to show on this thing, so the cup looks a bit more condensed than it probably actually will be.
resetting the disc
Where this defense is vulnerable: little throws popped over the cup and in front of our wings. To combat this we will try to have some height in the D3 position.
As with all cups, we will be doomed if we leave big gaps and are leaky. This is a DYNAMIC defense with lots of motion and requires the ability to anticipate disc movement. FOR HANDLER CRASHES (typically but not necessarily always): D2/D4 should follow the player up to the cup, but not into it. D3 will clamp down from on top of the handler and D2/D4 will fill in the gap created until the handler is out of the cup. We will talk this through