Players will be set up as indicated.
First look is downfield. If not available, Handler needs to engage the dump handler (2).
First throw for a reset should be a break throw into space to lead the reset handler (2)
If throw isn't available, reset handler strikes upline as the front of the stack jabs in to fill for a dump.
Reset Handler (2) clears out of the space and fills back into the stack
If Mark is behind the new reset, this can be a dump.
If Mark is covering dump space, the new reset pushes across/upline.
New reset needs to clear back into the stack as the next player in the front should be open for a big around or inside.
New reset should be able to get the disc and continue to the breakside.
Finish.