Step by step 24 steps
  1. Step 1

    Endzone set up should be as shown.

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  2. Step 2

    If the mark on the handler is covering more of the breakside/around, the ISO (Player 2) needs to recognize that.

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  3. Step 3

    If that's the case, the handler (Player 1) can hit an inside flick to the breakside to player 2. Communication is key.

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  4. Step 4

    If the mark on the handler is covering more of the inside, the ISO (player 2) needs to recognize that.

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  5. Step 5

    The ISO needs to make a hard cut to the breakside for the around.

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  6. Step 6

    The defender should have a difficult time catching up.

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  7. Step 7

    If the mark is good on the handler and the mark on the ISO is covering the open side, the ISO should stay put for a different opportunity.

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  8. Step 8

    The next best step is for the handler with the disc to look back at the dump and initiate a dump pass.

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  9. Step 9

    The ISO should be paying attention at all times. If the dump pass is successful, the ISO needs to immediately make a hard cut to the breakside once the dump pass is initiated.

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  10. Step 10

    This allows for an easy breakside pass up-field.

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  11. Step 11

    REMEMBER. "TUF GUF" and "TAD BAD." Since player 3 threw up-field the idea is now for him to also go up-field.

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  12. Step 12

    Since player 1 threw a dump, the idea is now for him to be the dump.

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  13. Step 13

    Player 3 is making a cut up-field to try and get the disc.

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  14. Step 14

    If Player 3 does not get the disc, they need to make a seven cut and either catch the disc...

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  15. Step 15

    Or become the new ISO. Player 2 now has the disc, Player 1 is the dump, and Player 3 is the ISO.

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  16. Step 16

    Back at the set up, if the mark on Player 3 is stopping dumps, the handler should recognize that and act accordingly.

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  17. Step 17

    This allows for an easy swing/up-field pass to Player 3.

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  18. Step 18

    The ISO needs to recognize that an up-field pass has initiated between the two handlers and start falling back to become the new dump.

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  19. Step 19

    "TUF GUF"

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  20. Step 20

    Player 3 can either hit Player 1 for a score...

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  21. Step 21

    Or if it isn't open, Player 1 makes a seven to become the new ISO.

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  22. Step 22

    There should always be the player with the disc, an ISO, and a dump.

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  23. Step 23

    There are plenty of different ways to attack the endzone and it all depends on where the defenders are positioned. Communicate with your teammates to score efficiently.

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  24. Step 24
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