Step by step 17 steps
  1. Step 1

    Pull

    12345671234567
  2. Step 2

    Set up. Priority #1 Don't let them through the arrowhead. Let them throw towards the sidline, and when they get close to the sideline....

    12345671234567
  3. Step 3

    Trap

    12345671234567
  4. Step 4

    Hard trap - Let them gain a few meters if it's towards the sideline. The flap (3) should never bit into the lane. Always stop the break throws to the middle of the field

    12345671234567
  5. Step 5

    Swing

    12345671234567
  6. Step 6

    Reset

    12345671234567
  7. Step 7

    Beating the wing

    12345671234567
  8. Step 8

    In this situation the wing has two players to cover. This will be a judgement call by the wing to minimise the damage

    12345671234567
  9. Step 9

    reset

    12345671234567
  10. Step 10

    Enter step description...

    12345671234567
  11. Step 11

    reset

    12345671234567
  12. Step 12

    If the mid (6) or the flap (3) are there to help then covering the deeper pass is good

    12345671234567
  13. Step 13

    Deep shots. We often crowd the disc like this, which is great when they cant hit long shots. However...

    12345671234567
  14. Step 14

    This sometimes happens

    12345671234567
  15. Step 15

    Deep tried to cover while D catches up

    12345671234567
  16. Step 16

    When we stall them and know they are looking for deep shots, the mid should drop and help out

    12345671234567
  17. Step 17

    Mid mid to be looking for scubers over the arrow

    12345671234567