#1 sets stack on brick mark. 6/7 handle pull and advance disc
stack explodes into hex positions. thrower progresses through looks at players 1 then 2 then 3. 1 chooses his cut, 2 mirrors, 3 is isolated. 4/5 split and make continue cuts depending on which side the disc advances
if pass goes to 1, 4 is likely cutter with 3 clearing away.
now we are flowing and mids NEED to work up the sideline to get into deep cutting space
if pass goes to 2, its the same as above. but if 1 and 2 are covered, 3 is iso
now 3 can do anything. give and go, bump pass, turn and throw.
if all 1,2,3 are covered. then handlers reset and we run dominator until movement gets going