2 Starts with the disc. 1 is forcing 2 to the flick/sidearm side
7 fakes deep and then cuts under onto the break side
2 breaks the mark. Two main options are the IO flick (this must be early on in 7's cut) or the backhand around (if later on)
Then 5 becomes the thrower on the other cone with 6 on the force and the player who just threw (2) becomes the cutter
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