Step by step 24 steps
  1. Step 1

    Zone set-up. 1: The "mark." Generally forcing parallel to the sideline. Take a step back for good throwers, get really close and pressure weaker throwers. 2: The "wall." Follow the disc, allow no easy, flat, upfield passes. 3. "Side Cup." Sets up like the wall, and helps stop easy upfield passes, but can also poach in a lot. More info to follow. 4: Breakside mid. Do the usual mid stuff to watch for over-the-tops and continuation passes if the mark gets broken, but is also responsible for the IO break. 5. "Mid." Plays defense on everything around him/her. Supports when 3, 4, and 6 shift. 6. Open side mid. Stop big gainers and continuation passes on that side. We want them to catch the disc on that sideline, so this is more of a "contain" position. 7. Deep. Sprint and eat up any passes that are floaty. Must win any and all jump balls.

    12345671234567
  2. Step 2

    Shift 1: If an offensive player tries to slash through the cup, it's the side cup's job to bite on it. 3 Tries to block this path and create chaos around the handler. The mid shifts to support this.

    12345671234567
  3. Step 3

    Sometimes, it's okay for 3 to stay on this cutter a little longer - read the play and make a decision. The openside mid can also help support this, if cutters are starting to aim for that side.

    12345671234567
  4. Step 4

    Back to the start...

    12345671234567
  5. Step 5

    It's also the sidecup's job to crash with any player coming into the cup. Sideline support is EXTREMELY important for this position.

    12345671234567
  6. Step 6

    Again, the shifts by the cup are supported by the mids.

    12345671234567
  7. Step 7

    Back to the start..

    12345671234567
  8. Step 8

    The breakside mid is responsible for the inside break. The cup will have a space between the mark and the wall. This is covered by the mid.

    12345671234567
  9. Step 9

    The sideline will be constantly talking to the breakside mid, letting them know of any threats around them, including strike cuts, in-cuts, and people just trying to find space.

    12345671234567
  10. Step 10

    Covering different options..

    12345671234567
  11. Step 11

    If an offense is really looking for this, or if the wind has picked up (so we're less worried about over-the-top throws), the zone may even look like a 4-2-1 sometimes.

    12345671234567
  12. Step 12

    When the breakside mid starts cheating in, the mid-mid or deep adjusts, just enough to make the window a little smaller. We WANT them to try crazy high release throws into the sideline.

    12345671234567
  13. Step 13

    IF they do get a break off..

    12345671234567
  14. Step 14

    Contain first by running backfield..

    12345671234567
  15. Step 15

    And reset the zone

    12345671234567
  16. Step 16

    If they get it to a sideline, we will attempt to trap. Yes, we will trap on both sidelines, even if we aren't forcing that way.

    12345671234567
  17. Step 17

    Trap set-up: the mark forces into the sideline, prioritizing stopping the around break. The side and wall talk to each other. One takes the closest handler and the other takes the inside throw away, helping the mark force into the sideline. The closest mid takes away the sideline, and the mid-mid guards any players that try to find space near the thrower. If a player tries to come into the cup, follow them to create chaos around the thrower.

    12345671234567
  18. Step 18

    Make sure you're guarding an option, not just taking the space that you're assigned.

    12345671234567
  19. Step 19

    If they break the trap (or get an open-side pass)

    12345671234567
  20. Step 20

    Same thing as before. Contain first...

    12345671234567
  21. Step 21

    Taking away the biggest threats first...

    12345671234567
  22. Step 22

    And set up the zone again.

    12345671234567
  23. Step 23

    Open side trap is the same thing..

    12345671234567
  24. Step 24

    Hopefully they need to try a throw like this.

    12345671234567