Step by step 12 steps
  1. Step 1

    start: 2 is marking 1, 4 is cutting

    12345671234567
  2. Step 2

    first time through:

    12345671234567
  3. Step 3

    strike cut - thrower fakes on backfield cut to send cutter upline

    12345671234567
  4. Step 4

    Rotation: cutter goes to throwing line, thrower goes to OPPOSITE cutting line, marker becomes thrower, next in line marks

    12345671234567
  5. Step 5

    second time through:

    12345671234567
  6. Step 6

    under cuts - thrower fakes to send cutter under (important that mark is active here)

    12345671234567
  7. Step 7

    rotation

    12345671234567
  8. Step 8

    third time through:

    12345671234567
  9. Step 9

    railroad cut - thrower fakes to move cutter

    12345671234567
  10. Step 10

    rotation

    12345671234567
  11. Step 11

    fourth time through:

    12345671234567
  12. Step 12

    thrower's choice - if thrower fakes, cutter comes under; if not, goes deep >> FOCUS IS ON COMPLETIONS, thrower needs to know what they are capable of

    12345671234567