start: 2 is marking 1, 4 is cutting
first time through:
strike cut - thrower fakes on backfield cut to send cutter upline
Rotation: cutter goes to throwing line, thrower goes to OPPOSITE cutting line, marker becomes thrower, next in line marks
second time through:
under cuts - thrower fakes to send cutter under (important that mark is active here)
rotation
third time through:
railroad cut - thrower fakes to move cutter
rotation
fourth time through:
thrower's choice - if thrower fakes, cutter comes under; if not, goes deep >> FOCUS IS ON COMPLETIONS, thrower needs to know what they are capable of