In this offense, there are 3 handlers and 4 cutters. Handlers are labeled as H1, H2, and H3. The 2 center cutters are known as "poppers" and are labeled as LP (left Popper) and RP (Right Popper). The two outside cutters are known as wings and are labeled as LW (left wing) and RW (right wing).
LP and RP communicate who will make the first incut, whoever doesn't will make a deep cut to start. Cutters always do the opposite of the cutter next to them, so LW and RP will make an incut at the same time, and LP and RW will make an incut at the same time.
LP and RW cut in first and LW and RP cut deep first. All of these cuts are potential options for the handlers.
If no cutter receives the disc, the cutters do the opposite cut. LW and RP cut in from deep, and LP and RW cut deep. Again, all of these cuts are options for the handlers. In this example, the throw goes to RP on her incut.
Like with the vert stack, the cutters adjust their cuts and push back when the disc moves up field. The cutter looks up field quickly after receiving the disc, and turns to find an open handler.
Cuts continue as normal with LP and RW making the same cut, and LW and RP making the same cut. In this offense, it is very important that each cutter has their own fourth of the field. LP does not infringe on LW's space and vice versa.
Swings are key in a ho stack in order to reset the stall count and get a new position on the field for a different throwing angle.
When the disc is swung to the sideline handler (H1), the wing on that side (LW) comes in to continue the movement of the disc to that side.
When the throw to LW occurs, cuts continue as normal in order to provide more upfield options.
LP receives the disc, and looks upfield while cuts are continuing. LW (who just threw the disc) clears to her normal position on the field.
LP looks back to a handler and clears to her normal position
The disc is swung to create a new throwing angle while cuts are still occring
LP receives the disc on an incut
Cuts continue and RP receives the disc on an incut in the endzone. When the ho stack approaches the endzone, an endzone play (ISO, Vert ISO, Vert) may be called