Step by step 20 steps
  1. Step 1

    The Pull: disc lands near sideline

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  2. Step 2

    Offense sets up horizontal

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  3. Step 3

    Chases1+2 cover no dump/swing (#2 can back away from the disc to cover hammer swings, but keep acute angle with #1). Wing4 and Mid3 stay close to cover inside of the field and also contest crashes. Wing5 stops upfield throws to cuts 6/7.

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  4. Step 4

    Open side crashes are covered by Mid3, breakside crashes by either Mid3 or Wing4.

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  5. Step 5

    This is likely to happen: mid3 covers crash on one side & other side opens up. Solution: Mid3 has a close Wing4 covering a break throw, so don't over commit to break side crash.

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  6. Step 6

    Three words: dynamic, dynamic dynamic. Contest with your body, while following the throwers next look with your eyes.

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  7. Step 7

    As quickly as possible, reset structure to deny inside throw. This leaves swing to open side handler (Wing5 still covering up-field / up-line throws).

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  8. Step 8

    Deep7 (on the open side / threatening side) needs to pick up deep cutters. Deep6 needs to recognize this & keep wide to SEE the whole deep space & provide backup to Deep7, who is contesting the sideline threat.

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  9. Step 9

    Theory: the deeps cover the deeps, the mid&wing cover the middle.

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  10. Step 10

    Reality: overhead or lofty throws over mids to mid-field cutters. NOW WHAT??

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  11. Step 11

    Wings4&5 approach their reset positions at an angle to cover swing & upline cuts.

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  12. Step 12

    Chases1&2 approach the reset positions from behind (blocking up early dump) & toward their force side (break side). Mid3 approaches their reset on either side, but can make call based on where a cutter is threatening.

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  13. Step 13

    If in first 2/3rds of the field, ZONE RESETS. Deeps keep BEHIND any deep cutters and keep wide n the endzone (to maintain a view of the red zone).

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  14. Step 14

    If in last 1/3rd (aka red zone / aka panic stations...NOT), deeps can call wings into endzone to help cover multiple offenders. NB: dedicate each deep/wing pair to one side, like a clam - do not follow cutters across the endzone, rather vocally hand them off to that side deep.

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  15. Step 15

    Deeps6+7 must keep wide positions & call for help from their respective Wings.

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  16. Step 16

    Wing5 is first to drop back to help (Wing4 can still help prevent inside breaks).

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  17. Step 17

    As offensive approaches endzone line, Wing4 also drops into endzone, where Deeps and Wings work together to clam offensive (whether vert stack or random cutters).

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  18. Step 18

    Mid3 becomes like 3rd in a cup with Chases. Try to restrict/contest inside breaks/swings.

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  19. Step 19

    Enter step description...

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  20. Step 20

    Stall-count 9 throw...TURN! :-)

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