The drill starts by dividing the team up into 4 lines. Lines 1 and 4 are the handlers. Lines 2 and 3 are the cutters.
Players 1 and 4 start with the disc. Players 5 and 8 apply a relatively tight mark forcing their respective side lines. Players 2 and 3 prepare to cut for their respective handlers.
The first set of cuts in the rotation is the strike cut, which starts with the cutters faking dump. The handler needs to pivot back to draw the mark with their fake.
The cutter then completes the strike cut, with the handler putting to space.
The transition involves the marks becoming the new handlers, the handlers becoming the opposite side cutters, and the cutters becoming the near side handlers.
You repeat the drill until everyone has had a chance to play each role on both sides of the fields a couple of times. Again, the cutters fake dump, while the handlers pivot back.
After the fake, the cutters do their strike and the handlers put it in front.
Again, if you aren't rotating such that everyone alternates roles and sides of the field, then you are doing it wrong :)
The second set of cuts in the rotation is the under cut. The cutter maintains eye contact with the handler as they fake deep, anticipating the pump fake from the handler.
The handler pump fake triggers the cutter to come back in for the under.
Players follow the same rotation as before. Mark becomes handler. Handler becomes far side cutter. Cutter becomes near side handler.
Once more... the cutters maintain eye contact while faking deep.
Cutters come back in for the under after the pump fake.
The third and last set of cuts in the rotation is the deep cut. The setup for this is slightly different since we have one cutter line in the middle. Cutters alternate which handlers they are cutting for. The single line is primarily for safety purposes, in order to avoid down field collisions chasing a errant disc. Make sure each handler line has at least one spare disc so that you do not have to wait for the thrown disc to return before starting the next round of cuts.
It doesn't matter which side starts first. The same principles apply of cutters maintaining eye contact with their handler, and handlers working on their fakes to help signal when the cutter should begin to create separation from their would be defender.
The next cutter in rotation should initiate their cut around the same time the disc has been put to space.
The rotations are essentially the same. Marks become handlers, handlers become cutters. Cutters carrying the disc back and reset to the near handler lines. Pay no attention to the animation where it looks like the cutter is throwing the disc back to the handler on the reset. This is a logistical issue with the software. The handler should be grabbing the next disc in the pile.
Cutters may occasionally need to switch places in the queue, in order to ensure they are rotating equally to both sides.
One last rotation to ensure it is obvious what everyone is doing.
Cutters need to remember to make eye contact with the handlers before the throw. Handlers need to remember to use their fakes to draw their marks and conduct the cutter's movement.