Starting setup. !-3 are handlers, 4-7 are cutters throughout the play.
Give side under from the last back in the stack
If the throw isn't there, the cutter clears behind the first in the stack
2nd cutter makes a cut. Other cutters push upline, one in the stack (3) holds position
2nd cutter clears behind the first in the stack. *At this point the stall is pretty high, NO MORE IN CUTS*
Handler dumps it to the breakside
First in the stack cuts to the breakside. The original handler (1) fills the first in the stack
Last back in the stack cuts . In this case they see the "power position" evolving and cut deep for a score.