Step by step 16 steps
  1. Step 1

    We'll go through the basics of a handler mirror cut. Blue is on offense and red is on defense. The key take-away for this type of movement is for the handler furthest away from the disc to be aware and know when/where to cut based off of the middle handler's cuts.

    1234H1H2H31234567
  2. Step 2

    This works with both a vertical stack and as well as a horizontal stack. Although I do feel that it is a bit messier with a horizontal stack. We will start off with just having three handlers in general as it involves all three (At a more advanced level, you will involve cutters mirroring each other or mirroring the handler cuts and as well as mirror cuts that involve 2 handlers and 1 cutter but we'll get that to a later point in time).

    1234H1H2H31234567
  3. Step 3

    This type of movement works best if the disc is on the sideline. This movement also involves handler berkley cuts so please be familiar with how to do those before continuing with this lesson.

    1234H1H2H31234567
  4. Step 4

    So we'll assume that H3 has the disc on the sideline and red is forcing them sideline. If H3 does not like what he sees from the cutters, H3 will look at H2 to pass the disc to. At this moment (around stall 4 or stall 5), H2 will make an upline berkley cut.

    1234H1H2H31234567
  5. Step 5

    At the moment H2 makes his cut, H1 has to be ready to move into the space where H2 used to be.

    1234H1H2H31234567
  6. Step 6

    Now let's say, H2 makes the berkley cut upline, all the way. If H3 cannot throw the disc to H2 for whatever reason, H3 will immediately look towards H1 for a dump reset.

    1234H1H2H31234567
  7. Step 7

    H1 will NOT do a berkley upline cut but instead will do a [berkley] dump cut, which in effect is a mirror movement of what H2 did.

    1234H1H2H31234567
  8. Step 8

    H3 will now be able to throw a dump reset pass to H1 to continue the play.

    1234H1H2H31234567
  9. Step 9

    But what happens if H2 fakes the up-line cut and goes back for a dump?

    1234H1H2H31234567
  10. Step 10

    Enter step description...

    1234H1H2H31234567
  11. Step 11

    Enter step description...

    1234H1H2H31234567
  12. Step 12

    If H2 does this, then H1 will make an up-line berkley cut at the same time as when H2 heads back towards H3.

    1234H1H2H31234567
  13. Step 13

    This now gives H3 two options - throw it to H1 as they make an up-line cut or throw a dump reset to H2 to continue the play.

    1234H1H2H31234567
  14. Step 14
    1234H1H2H31234567
  15. Step 15
    1234H1H2H31234567
  16. Step 16
    1234H1H2H31234567