Layer1: Defender#1 & Defender#2 are marking the handlers as usual. Layer2: Defender#3 is slightly poach off Cutter#3, while his priority is still on Cutter#3. Defender#4 is taking away all the under break-side cut. (His back is facing sideline) Defender#5 is taking away all the open under cut. (His back is facing sideline) The distance between layer 1 is referenced to the Cutter#3. Which Defender#4 & #5 is perpendicular to Cutter#3. Layer3: Defender#6 is taking away break-side around throw and deep cuts. (He is facing the disk) Defender#7 is taking away open around throw and deep cuts. (He is facing the disk)
When Cutter#4 cuts in, Defender#5 has highest priority to defend. (Defender#5 is taking away open under cut) Defender#3 is just an illusion as he/she moves down alittle just to contain Cutter#4. Defender#3 top priority is still Cutter#3, to stop the inside out break from Handler#1.
Defender#4 could see there is no break-side under cut, he close up the distance from Cutter#3 to prevent break throw.
Defender#6 moves down.
If Cutter#4 clears to deep. Defender#7 has to defend the around throw.