Step by step 6 steps
  1. Step 1

    Endzone play. This is used most when we get a turnover near their endzone and have time to set up, or work the disc downfield and get it close to the endzone. Player 1 is the primary cutter, we indicate who this person is by having the person picking up the disc yell "Iso (isolate) Damien" or whoever. They are the first option for the person with the disc.

    12341234
  2. Step 2

    Player 1 tries to get open, they can fake and cut in either direction. Because it's a small field and endzone and we have a thin margin for error, it's smart to try to limit yourself to 1-2 fakes and then just commit to a direction. Let's assume they cut towards the open side. If they're open, great we score, if not, step three happens.

    12341234
  3. Step 3

    Assuming player 1 does not get the disc, their next job is to get out (CLEAR). The best way to do this is to bust their ass away from the thrower, towards the other side of the endzone, and once they're clear get out of the endzone and drop down as a dump. Them moving opens up Player 2, who has been waiting super patiently. They then explode up the line towards the open corner. If they get a step on their defender, we score.

    12341234
  4. Step 4

    If Player 2 doesn't score for whatever reason, two things happen. First, Player 2 cuts back towards the other side of the endzone, sort of clearing but also keeping an eye on the disc in case they get open for an easy pass. Assuming they don't, it's Player 4's time to shine. The stall is probably around 7 or 8 at this point. Player 4, who has just been standing there this whole time, waits for Player 3 to turn and look at them, at which point they spring into action and make whatever cut is available for a quick dump pass.

    12341234
  5. Step 5

    The endzone play resets, with Player 3 becoming the isolated cutter trying to get open. A quick cut immediately after they dump it can catch the defender off guard and lead to an easy score.

    12341234
  6. Step 6
    12341234