Set up in a vert stack. Here we are assuming a flick force with the disc in the middle.
The default of V1 is to run it from the front of the stack, but we can also run it from the 2 or 3 spot, potentially, by calling V1 and that person's name. here is it shown for the 1 spot - they push out to the breakside (very important to avoid pick)
after pushing out to the breakside, the cutter plants and busts deep
after a slight delay, the back of the stack cuts under to the force side. the reason for the slight delay is that often, when the "1" starts their deep cut, the defender guarding the back of the stack will often try to help on the deep cut, opening up the under. This cut should also be pretty wide towards the sideline, so we still have a lane to throw the huck into
Handler makes read to see what is open
(could take deep shot or under shot, or just reset the disc if neither is very open)