Step by step 19 steps
  1. Step 1

    The 2-3-2 zone is similar to the 3-3-1 zone except it drops one of the players in the cup to assist with the deep looks.

    12345671234567
  2. Step 2

    In this variation of the zone, instead of forcing middle, the cup will force a designated sideline when the disc is in the middle of the field and the closest sideline when the disc is swung. The wall is primarily responsible for stopping the under cuts in the middle and force side of the field...

    12345671234567
  3. Step 3

    or cutting of the continuation cut, in order to buy time for the cup to catch up, in the event that the disc is broken.

    12345671234567
  4. Step 4

    In general, the defense is giving up the break side flat.

    12345671234567
  5. Step 5

    Defenders will stop chasing any cuts into that area, but still need to be aware of players in that spot, in the event that the disc is swung.

    12345671234567
  6. Step 6

    The break side wall cannot get too spread out, otherwise it creates too big of a gap in the middle of the field. D7 cannot chase, because he has to respect the deep release. Leaving D3 and D4 to cover 3 people; O4, 05, and 06.

    12345671234567
  7. Step 7

    For the cup, the non-mark cannot get too sucked into stopping the dump.

    12345671234567
  8. Step 8

    Doing so will create an swing situation...

    12345671234567
  9. Step 9

    Which makes stopping the continuation near impossible.

    12345671234567
  10. Step 10

    for example, an under initiation cut

    12345671234567
  11. Step 11

    then an under continutation cut.

    12345671234567
  12. Step 12

    So, lets go back to where this all started to go wrong, when the non-mark over pursued the dum

    12345671234567
  13. Step 13

    The non-mark needs to stay out of this area, unless the stall count is high before the handler initiates the dump and the swing really isn't an option or a high percentage look.

    12345671234567
  14. Step 14

    The non-mark can give initial chase,

    12345671234567
  15. Step 15

    but he needs to settle in to take away the swing angle, and communicate with the mark off to take more of a 3/4 mark, stopping the dump primarily, and the I/O secondarily, while trusting that the wall will still be able to take away the under cuts.

    12345671234567
  16. Step 16

    The non-mark is in a similar boat with the strike cut...

    12345671234567
  17. Step 17

    He should not over pursue the strike cut, at the risk of giving up the easy swing. In a sense the strike is like a crash, and should be communicated so that the middle wall can help chip in.

    12345671234567
  18. Step 18

    Worse case, the offense gets a reset on the stall count and is trapped even closer to the line.

    12345671234567
  19. Step 19
    12345671234567