Pull
Set up like so, centering the disc if it is pulled to one side. Defensive positions will vary.
Cutter 2 initiates with a full speed deep cut. If this deep cut is open, it should be thrown to.
One second after, cutter 3 makes a slash cut to the break side.
If cutter 3 gets the break throw...
Cutter 2 has open look.
And cutter 1 has a break side look if cutter 3's mark has not set up yet.
While cutter 2 has a great long-con double deep cut coming to fruition.
However, back at the opening cuts, if the slash is looked off..
Cutter 3 clears to the break side and cutter 2 continues under while cutters 1 and 4 give space and set up their own cuts.
After cutter 2 gets the disc, cutter 1 (or 4) can go deep while the rest of the offense catches up and resets the stack and backfield.
If cutter 1's deep cut is looked off, s/he can cut back under. Since there are too many players in the backfield, one handler should clear to a cutting rail if the disc has not yet been thrown.
If cutter 1's under cut is looked off, it is time to engage the dump and for cutter 1 to clear. Cutter 3 or 4 can now begin setting up their next cuts with deep fakes.
Standard dump progression: break handler goes upline
And the open side handler comes around.
If this happens, the closest break rail cutter (conveniently our original handler A) cuts break for an easy swing. The upline handler clears and cuts continue as normal.
Each cut should have a deliberate set-up cut and a hard clear to the rail if it fails. Nothing is worse in ho stack than sprinting 30 yards out and 30 yards under only to run into a teammate and his/her defender!
Goal!