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1
The initial set up for this defence is with 4 "wall" players (1/2/3/4), 2 "mids" (5/6) and 1 deep (7)
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2
As the disc swings the wall player in that quarter of the of the field will put a force on
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3
Central players will put on a flat force
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4
Side players will force to the middle
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5
If a second player enters your quarter it is not the job of another wall player to take them, if the disc is in your quarter it must be you that is putting the force on
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6
The job of the wall is to stop the forward passes and is designed to let them swing so as the nearest wall player stop the IO shots rather than the swing but be ready to put a force on if it does swing.
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7
The mids are probably the most active in this zone and need to pick up any threats behind the wall.
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8
You might often be outnumbered so make sure you pick up the most dangerous threats (easiest to pass to) and communicate with each other AT ALL TIMES
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9
The job of the deep is to pick up deep threats but also to communicate to the mids and tell them where potential threats are coming from. (As well as being an absolute Wizard at the back)
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10
This zone thrives on communication so the sideline will be just as important during the play. chose a player to sideline and GET LOUD!!!
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(1) The initial set up for this defence is with 4 "wall" players (1/2/3/4), 2 "mids" (5/6) and 1 deep (7)