Disc is pulled.
Stack forms in the middle of the field. Catch (C) catches the disc.
C throws to hitch (H). Force is flick.
1 initiates offense with an in cut and receives the disc on (or within 3-5 yards of) the sideline.
Stack pushes to get in front of 1's in cut. Catch pushes upfield to lineup behind the 7. 1 looks upfield for 2 for continue cut. It's not viable so, it's time to reset!
H makes a viable upline cut, but the window is too narrow, so H continues downfield. 7 initiates the second handler option behind the 1 for a dump-swing pass.
7 jabs upline and then breaks back behind 1 for an AROUND backhand throw. NOTE: throw to space; it is better for your handler to run on to it.
In this situation, it is HIGHLY UNLIKELY that the 7 will get the dump pass on the opposite side of the stack. With that said, C will provide the swing cut and the rest of the stack moves to keep the stack short and our deep game still viable. H is watching the stack to determine if a deep cut is viable (looking for shape and distance from thrower).
If both criteria are met (stack is short and positioned closer to the thrower), the deep space should be open for the H to cut deep for a score. 1 should trail H's deep cut if the throw is made. One of the fills (F2) should make a continue cut in to reduce the number of defenders available to help with the deep throw.