Disc out of bounds, trapping flick sideline. Basic angle stack. As with any stack, the first goal is to eliminate the pick call through alignment; the second goal is proper depth; and added to this position - the third is to get the disc off the sideline. Under normal circumstances, the first cuts are the responsibility of 5 and 4 in the stack, however in order to break the trap, 1 and 6 will coordinate cuts for this example
In an ideal world, B7 is great and can get a magical break throw off to either 1 or 6 - but a hard trap makes this a difficult prospect.
Seen here, 1 is taking away the line, 7 is allowing only the line.
Selling hard up the line, 1 gets the strike call and allows a momentary break in the trap.
This allows for the goal of getting the disc off the line, but also sets up a nice break if the rest of the stack is ready.
2-5 now need to recognize their roles and take advantage of the break side opportunity. 5 should crash the disc, but while stretching away from the force.
With the disc on the way to 5, 4 starts the deep cut to the break side. a smart cutter holds the middle of the field and maximized the space for the thrower
This is the easy look. but life isn't always easy.
Reset
R7 isn't letting go of the trap in this example, but B1 does get a nice hard sell on his mark
opening the strike cut
Our goal is still to get the disc off the sideline, and in part this is going to be accomplished by a strong look upfield while 1 has the disc in power position. 5 takes the under cut, 4 takes the deep. This forces the defender to get around and in front
Handler at 7 clears, leaving 6 space to work, stack resets.
6 and 7 now get back to work with the disc in a much better position, and the stack re-orients to a center position