doesn't really matter how we got here - could be a turn, could be a timeout, whatever. We're skipping to the red zone portion.
Simple stack, center of the field - they're here for reference. The first design is 1-3 isolation. 3 starts off by faking the strike cut and getting his defender to surrender the open side dump.
with the throw, 1 uses advantage position and takes off for the strike cut
Allowing for an up line throw. Great if the one on one matchup strongly favors handlers 1 and 3 for offense.
Reset.
In this play, handler 2 has the advantage matchup, but the defenders are well positioned.
To isolate 2, 1 and 3 are going to work the disc to get him involved in the play. Start with an upline fake.
Opening the swing, and a similar strike cut for 1 - who is well covered by the defender.
2 squeezes the play and draws his defender into committing to the dump
1 plants and heads to the stack, 4 fills the void in case reset is needed, but the matchup is for the second strike cut by 2
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