Pull (Before pull, call, the Catch, Throw, Goose, and Fill) In this case Catch: #1, Throw #2, Goose #3, Fill #4.
Pull in the air
Pull is caught by the Catch (#1), ho stack is set
Throw from Catch (#1) to Throw (#2), (the non-Goose players draw a bit closer to the disc)
Throw (#2) catches the disc. This is the signal for the Non-goose players bust deep.
The Goose (#3) cuts laterally into the space created and the Throw (#2) hits the Goose.
the Fill (#4) cuts under while the other cutters continue deep, preparing to continue with an under cut when the Fill catches it
Continuation is hit.
Cuts but nothing available/close to end zone
Call "STACK!" --> Handlers take care of disc to buy time for stack to set
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