To start with, the disc is swung to the furthest handler, as standard.
There are still movements made by the cutters to try and receive the disc through the zone
But as nothing is presented, the team moves the disc across the zone
The arrow has to adjust to this movement as a unit, and if they cannot work together accurately they will create downfield openings
In this example, the deep doesn't track his man, so the huck is a valid option
And as the final handler delays on the disc, the zone is allowed to reset
Once again the dump is utilised
And this time the arrow cannot adjust quickly enough (this happens when a zone has to make this movement repeatedly as they tire)
And the first handler makes a lateral cut, following the disc across to keep momentum and flow of the play
As the arrow has moved to far in-field and not covered enough lateral space, it has been broken through and will now struggle to recover; offence has given themselves a 4 vs. 3 position but must still move the disc quickly to utilise the posession
A mis-communication between defence 5 (wing) and 7 (deep) allows continued progression downfield
And as defence seeks to either reset the zone at the disc or transition to man they still have downfield space to recover from the offence.
If defence 5 commits to a force (seeing that the chase and arrow will not recover in time) then it opens out even more to a 3 vs 2, where the deep is dragged across by offence 7 into a certain scoring position
Leaving offence 4 (the initial handler on the right hand side!) a free shot in the endzone for the score