Initial, centered disc setup with red on defense. 1-2-3 are the first wall. 4-5-6 are the secondary wall. 7 is for deep discouragement and for picking up wind-blown trash.
Poppers try to crash.
Wall stops poppers from getting disc upfield.
Disc is dumped, with offense looking to gain incremental yards with each pass.
Poppers and wings try to get the disc upfield before the first wall can seal off disc movement.
Mid-deep and wings prevent an immediate break of the zone.
First wall is allowed to catch up, with the closest side of the wall forcing the disc back to the middle. Side of front wall cuts off upfield throws first, then goes to mark the thrower.
Mid-deep must constantly be on the lookout for the next viable pass and close it off, communicating with wings when necessary.
Disc swings to the middle...
And all the way around. First wall and mid-deep maintain a barrier between the handlers and the poppers.
If there is poor communication between the mid-deep and the wing and they cover the same person/area...
Bad things can happen.
Now it is a game of 3v1, and the zone is broken.
Communicate to make sure each option is taken away. The deepest player has the best perspective and should be the one talking.
By the time the mid-deep and wing would be split...
The front wall should be able to pick up the slack.
If the cup does not move as a single unit...
Bad things can happen.
It is better to have a slow wall without holes than a fast wall that is broken.
Once more, the side of the wall forces the disc back towards the middle.
Another note:
If the disc is swung and the wing tries to get a block, but fails...
Bad things can happen. Play conservatively, wing! This is a defense of attrition.
Good luck!