Setup for this drill is one marker and three cutters (only one is active).
A cutter comes from behind the disc for a pop out with no defender (as if he were tailing) and the marker must jump the mark and call switch.
The drill continues with the second cutter setting up for another pop out. and the thrower cycling to the on deck position.
Then keep running it until you run out of space.
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Gradually make your pop outs further away to give the marker an idea of his effective range.
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Reset, rotate players and go the other way.
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