The #1 in the stack offsets to open up the flippy breakside throw.
Handler #6 initiates the cut with the throw. He makes a throw to space and #1 runs it down.
#1 runs it down
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If #1 does not get the disc then the handler addresses his dump (#7 is the dump).
#7 has 2 options. He either cuts upline like your see here.
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Or he cuts back across.
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Also, #7 can cut upline and not get the disc.
If he doesn't get the disc he can cut back.
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Also, #7 can cut across the field and not get the disc.
And then cut back for the disc.
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If #7 cuts upline and gets the disc, #6 goes slash. #1 in the stack also shifts back over.
#6 threw to the open side so he then goes slash.
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If # 6 doesn't get the disc, #1 comes out to fill. #6 then clears into the 2.
#1 comes back for the dump.
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If #1 doesn't get the dump then he goes slash.
#2 then fills in, and does the same.
This is the handler rotation. We keep going until something is open.
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If the fill (#1) gets the disc then he immediately looks for #5 off of the back of the stack.
#1 hits #5
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If the throw is not open to #5, he then looks to dump back to #7
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If #7 gets the dump going across, he then looks to throw to the breakside.
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RESET: Disc is trapped on the sideline. The force is flick.
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We still want to look for this flippy throw to space for the one to run down.
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#7 dump goes breakside slash and can put the disc to any open receiver downfield.
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Here #7 is going to fake going slash.
#7 gets the dump
#6 then slashes upfield
#6 clears back into the stack and #1 comes back for the dump
#2 gets the dump throw
And #2 throws it to #5
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#7 fakes upline
#7 comes back for the dump
#6 slashes upfield
If #6 gets the disc, then #7 slashes again and hopefully gets the disc in the endzone.. WE SLASH ALL DAY. Also, the stack needs to push back to open up the slash.