three cutters in the endzone, 4 handlers outside the front line
front of stack cuts to open side, second in stack cuts to break side. the back of the stack (biggest mismatch) cuts straight towards handler and collects the disc to score
Incase the handler is unable to make the throw a 'reset' takes place
the reset - the handler dumps the disc to the next handler and another vert stack is setup. this is done to reset the stall count and again achieve the starting structure
the new handler is now free to call out any endzone play they wish to run