endzone iso play called from a timeout. play starts with the iso at a 45 angle from the thrower on the force side. dump is directly behind him. if the iso mark is too far towards the side line the thrower can just put up a floaty inside throw for the iso (3) to run onto. If the iso mark is too far to the inside the thrower can throw a throw towards to open space on the sideline or cone for the iso (3) to go get. If neither is a decent option just have the iso cut as a regular iso would and try to get it to him when he gets open. If he doesnt get open turn to your dump and commit to him for the rest of the time. You should just be able to float a throw to either the breakside or open side for (2) to run and get as his defender should be face guarding most of the time. continue regular iso
based on which force is put on by the defense the break side iso bails out to the handler set once the disc is tapped in and play continues as described above.
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